Full-stack software, game and web developer

I build
what I want
to exist.

I'm Bram, a developer from the Netherlands. I build complete products, from databases and server logic to web interfaces and in-game tools.

A developer who likes to understand the whole product.

I work across software development, web development and game development. I enjoy solving the technical problem, but I also care about how the final product feels to the person using it.

My work usually involves connecting several layers: a MySQL database, Node.js services, APIs, a practical web interface and, when the project calls for it, systems that run inside a game.

I like building products that are useful in the real world. That means thinking about maintainability, performance, permissions, integrations and the everyday workflow of the people using them.

FiveBench is the clearest example of that approach: a project where backend systems, live server data, web tools and in-game management all need to work as one product.

From database design to the interface.

Backend development

I build the services and server-side logic that products depend on.

  • Node.js applications and services
  • API design and integrations
  • Authentication and permissions
  • Application architecture

Databases

I use MySQL to structure, store and work with application data.

  • Relational data modelling
  • Queries and database-backed features
  • Connecting existing infrastructure
  • Dependable data access

Web development

I build useful interfaces for complex systems and workflows.

  • Full-stack web applications
  • Management dashboards
  • Responsive user interfaces
  • Live monitoring and operational tools

Game and FiveM development

I connect game servers with the tools staff and communities need.

  • FiveM server tooling
  • In-game staff tools
  • Player and resource management
  • Incident and detection workflows

Product engineering

I take ownership of the full path from an idea to a usable release.

  • Planning systems and features
  • Turning feedback into improvements
  • Debugging across the stack
  • Maintaining and extending products

Open-source development

I value transparent development and products shaped with their users.

  • Public project development
  • Documentation and support
  • Community feature requests
  • Extensible tooling

Built to manage.
Powered to evolve.

FiveBench is an open-source web and in-game management platform built specifically for FiveM servers.

Visit FiveBench
FiveBench logo and branding

Why I started it

I founded FiveBench on July 22, 2026 with one goal: make managing a FiveM server easier without taking away control, flexibility or powerful tooling.

Server teams often have to jump between separate scripts, admin panels, commands and disconnected tools. Information is spread across different places, and routine work takes more time than it should. FiveBench is my answer to that problem.

The project brings web and in-game management into one connected platform. It is being built to handle players, live server activity, resources, databases, incidents, staff tools and intelligent detection systems from a central environment.

More than a dashboard

FiveBench is not meant to be another isolated admin panel. It connects to existing FiveM infrastructure, gives staff access to useful tools inside the game, and makes the web dashboard available wherever the team needs it.

Building it brings together the parts of development I enjoy most: designing database-backed systems, writing backend services, creating clear management interfaces and solving problems that cross the boundary between a game server and the web.

Built in the open

FiveBench is open source and actively developed. The community can follow development, report issues, request features and help shape what the platform becomes next.

For me, FiveBench is both a serious product and a long-term engineering project. It is where I can keep improving as a developer while building something genuinely useful for FiveM server owners, developers and staff teams.